Blender - humanoid Body Rig (Noah)
The 3D mesh is made by from
Victor Beltran https://www.artstation.com/vicbel
This is a basic humanoid body rig (excluding a facial rig), created in Blender using the integrated Rigify add-on. The technique was adapted from Armin Halac's book.
About this rig :
- flatten hierachy bones, compatible for game engine
- FK-IK blend
- Parents switch
- arm / leg twist roll
- Stretch/ non-stretchy limb & torso
- corrective bone for elbow & knee
- Tweak bones
You will get a .blend file (blender 4.0)
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